Types
task-arrow: process-drawablesource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
pos: vector
theta: float
phi: float
dist: float
smoothed-dist: float
max-dist: float
flags: task-arrow-flags
map-icon: uint16
minimap: connection-minimap
hud-dist: handle
base-quat: quaternion
rod-of-god-scale: float
moving: symbol
Methods
idle: unknown
die: unknown
leave: unknown
task-arrow-method-23(obj: task-arrow, arg0: vector) => nonesource
Some weird debugging code left here, but checks for collisions on the arrow