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centurion

source

Types


centurion

centurion: nav-enemysource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape
focus-status: focus-status
root-override2: collide-shape-moving
fact-info-override: fact-info-enemy
enemy-flags: enemy-flag
enemy-info: enemy-info
hit-points: int32
gnd-collide: uint32
attack-id: uint32
persistent-attack-id: uint32
water-max-height: meters
water-surface-height: meters
desired-angle: degrees
jump-why: uint64
penetrated-by-all: penetrate
penetrated-flinch: penetrate
penetrated-knocked: penetrate
reaction-time: time-frame
notice-time: time-frame
state-timeout: time-frame
auto-reset-penetrate-time: time-frame
hit-focus-time: time-frame
last-draw-time: time-frame
starting-time: time-frame
fated-time: time-frame
focus-pos: vector
event-param-point: vector
jump-dest: vector
focus: enemy-focus
incoming: enemy-attack-info
actor-group: pointer
actor-group-count: int32
neck: joint-mod
on-notice: symbol
on-active: symbol
on-hostile: symbol
on-death: symbol
idle-anim-player: idle-control
rand-gen: symbol
enemy-info-override: nav-enemy-info
frustration-point: vector
move-dest: vector
frustration-time: time-frame
blocked-start-time: time-frame
restore-nav-radius-time: time-frame
nav-radius-backup: float
los: los-control
target-pos: vector
can-shoot?: basic
incoming-attack-id: uint32
can-take-damage?: symbol
first-shoot?: symbol
shoot-dir: vector
tar-pos: vector
joint: joint-mod
joint-enable: symbol
victory-sound: sound-id
shield-shot: uint32
Methods
attack: unknown
fire: unknown
centurion-method-180(obj: centurion) => nonesource
centurion-method-181(obj: centurion, arg0: vector) => intsource
centurion-method-182(obj: centurion, arg0: vector) => symbolsource

centurion-anim-info

centurion-anim-info: structuresource
Fields
anim-index: int32

centurion-global-info

centurion-global-info: basicsource
Fields
type: type
prev-yellow-hit: int8
prev-blue-hit: int8
yellow-hit-anim: int32
blue-hit-anim: int32

centurion-shot

centurion-shot: metalhead-shotsource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
root: trsqv
node-list: cspace-array
draw: draw-control
skel: joint-control
nav: nav-control
align: align-control
path: path-control
vol: vol-control
fact: fact-info
link: actor-link-info
part: sparticle-launch-control
water: water-control
sound: ambient-sound
carry: carry-info
rbody: rigid-body-control
state-flags: state-flags
state-time: time-frame
root-override: collide-shape-moving
starting-pos: vector
starting-dir: vector
target-pos: vector
base-target-pos: vector
pre-move-transv: vector
timeout: time-frame
spawn-time: time-frame
options: projectile-options
last-target: handle
notify-handle: handle
owner-handle: handle
ignore-handle: handle
update-velocity: function
move: function
pick-target: function
max-speed: float
old-dist: float
old-dist-count: int32
hits: int32
max-hits: int32
tween: float
attack-mode: symbol
attack-id: uint32
damage: float
charge-level: float
sound-id: sound-id
stop-speed: meters
invinc-time: time-frame
tail-pos: vector

Functions


centurion-shield-big

centurion-shield-big() => nonesource

centurion-shield-little

centurion-shield-little() => nonesource

Variables


*centurion-global-info*

*centurion-global-info*: centurion-global-infosource

*centurion-nav-enemy-info*

*centurion-nav-enemy-info*: nav-enemy-infosource

*centurion-shield-2-spt-scale-x*

*centurion-shield-2-spt-scale-x*: intsource

*centurion-shield-2-spt-scale-y*

*centurion-shield-2-spt-scale-y*: intsource

*centurion-shield-center-spt-scale-x*

*centurion-shield-center-spt-scale-x*: intsource

*centurion-shield-center-spt-scale-y*

*centurion-shield-center-spt-scale-y*: intsource

*centurion-shield-glow-spt-scale-x*

*centurion-shield-glow-spt-scale-x*: intsource

*centurion-shield-glow-spt-scale-y*

*centurion-shield-glow-spt-scale-y*: intsource

*centurion-shield-spt-scale-x*

*centurion-shield-spt-scale-x*: intsource

*centurion-shield-spt-scale-y*

*centurion-shield-spt-scale-y*: intsource